The Design Faculty is Sweden’s national centre for design research and is based at KTH Royal Institute of Technology in Stockholm. The Faculty’s goal is to develop design as a field of knowledge in order to be able to respond to social, economic and technological challenges in society in a sustainable, innovative and aesthetically aware way. Currently just over 50 doctoral students from our many member universities and colleges throughout Sweden are participating in our research school.

Design affects us all – every day and everywhere – in private and in public. In this sense, design is society’s biggest cultural sector. As a force for renewal, design is also decisive to competitive ability in many industries. Design research is necessary so that design can develop its cultural and innovative role in tomorrow’s complex and rapidly changing world with its increased demands for sustainable development.

Three new PhD students – welcome!

Annika Olofsdotter Bergström from Blekinge Institute of Technology, Jeroen Peeters from The Interactive Institute and Vasiliki Tsaknaki from KTH. Annika’s research area is Feministic technoscience and game design and her research is asking questions about how pervasive games, as a process can explore how polyphonic experiences, bodies and radically different perspectives can create new knowledge in a physical location. Jeroen’s research explores how to design for engagement through aesthetics of interaction and he’s particularly interested in designs that emphasize a unity of mind and body and address a multitude of abilities. Vasiliki's preliminary title of her thesis is Crafting Interactions: the material and performative aspects of making and wearing. Her research interests include the combination of ‘natural’ materials with electronic components, but also ways of crafting such materials, using both traditional processes and digital fabrication tools.

Congratulations, our 25th doctor

in design Henrik Svarrer Larsen who successfully defended his thesis Tangible Participation – Engaging Designs & Designerly Engagements in Pedagogical Praxes. In his research Henrik Svarrer Larsen see the aim of design research programmes  as seeking and expressing alternatives by critical questioning and imaginations of change. In Larsen’s programme called Tangible Participation, such alternatives are articulated in a set of designs – suggestive “sketches” making the possible present. Johan Redström, professor at Umeå Institute of  Design, was opponent. Please read more here.

Get ready for our 35th internat,

4-6 May at Mälardalen University in Eskilstuna. The theme is Information Design and Visualization a topic with a range of angles to examine. In the global market visualizations are often used to overcome language obstacles and to support communication between different stakeholders, in addition they are often used to facilitate design processes. Visual representations externalize mental images and facilitate the dialogue in a design process and with stakeholders. What characterizes a visual representation is that it portrays things and shows abstract relations, and is therefore exceptional in relation to the spoken and written language. Read more + the programme here.

Rapport om designlabb att läsa!

Mötesplats Social Innovation har lanserat sin slutrapport om designlabb. Rapporten är en sammanställning av det arbete som de har gjort under 2014 där de tittat närmare på en globalt växande rörelse av designlabb som tacklar samhällsutmaningar. Mötesplats Social Innovation har undersökt hur design kan användas i allmänhet och labbformatet i synnerhet som en samverkansmodell för att vi ska kunna ta oss an komplexa utmaningar och utveckla sociala innovationer. Målet har varit att ta fram ett tydligt förslag för hur ett sådant designlabb skulle kunna byggas upp och drivas. Ladda ner rapporten här.

Welcome Danwei Tran Luciani,

who just joined the Design Faculty that currently has 54 students and 24 alumni. She has a position at the Department of Science and Technology, Linköping University, and her research topic is Design for immersive experiences. By conducting research through design Danwei Tran Luciani is trying to figure out what characteristics a sketching tool needs to have in order to support a creative process for professionals designing for an immersive experience. She's also investigating how to incorporate the non-linear aspect of sketching into content creation tools, how to sketch for interactions and what makes great collaborative sketching tools.

Dela/spara Dela eller tipsa

Read the summary of the Design Faculty’s activities between 2008 and May 2014 as we are seeking funding for our continued existence.

And in Swedish:

Kalender

Här kan du se kommande händelser och events.
10 June 2015 - 12 June 2015
17 June 2015 - 19 June 2015
24 June 2015
28 June 2015 - 30 June 2015

Get to know the Design Faculty’s doctoral students

The Design Faculty currently has about 50 doctoral students from many colleges and universities throughout Sweden. Another 20 or so have already graduated. Our doctoral students’ research fields cover a wide range of subjects including industrial, service and interaction design as well as design management. Get to know them better here!

Danwei Tran Lucianis bild
Stig Möller Hansens bild
Annika Olofsdotter Bergströms bild
Tim Overkamps bild
Jinyi Wangs bild
Jeroen Peeterss bild
Vasiliki Tsaknakis bild
Ann-Sofie Hartzéns bild

Designfakulteten grundades i december 2007 med finansiering från Vetenskapsrådet och KTH. Dess främsta verksamhet är att driva en nationell forskarskola i design i samarbete med ett 20-tal institutioner runt om i Sverige.

Designfakulteten
KTH ITM
Institutionen för maskinkonstruktion
Brinellvägen 83-85
100 44 Stockholm

Kontaktpersoner

Föreståndare maria [dot] hellstrom [dot] reimer [at] mah [dot] se (Maria Hellström)
Informationsansvarig sushel [at] kth [dot] se (Susanne Helgeson)

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